I have left reddit for Voat due to years of admin mismanagement and preferential treatment for certain subreddits and users holding certain political and ideological views. Autodesk has some pretty affordable payment options these days, including monthly subscriptions. If he or she is feeling guilty, I'd definitely suggest using some of the game's revenue to purchase a license. Unless your friend is making bank with their indie title, it's pretty unlikely that Autodesk would sic their lawyers on them. It's much easier to prevent somebody from pirating or misusing software than it is to catch them and punish them for doing it. Ultimately, there will always be instances of piracy which go unnoticed. ![]() In this particular instance, he brought the issue up with his immediate supervisor and, as a result, the studio did end up purchasing a handful of licences before the time his contract ran out. A studio with approximately 20 3D artists, each using a pirated copy of ~$3000 software, adds up to about a $60,000 loss in revenue for Autodesk.Ĭases like that rely on somebody reporting the company. While this may only be anecdotal, an acquaintance of mine was once hired to work with a team of developers in India, only to find that the company had pirated and distributed Maya to all of its artists. While there are plenty of individuals who either pirate or misuse student versions of Autodesk's tools, it's a drop in the bucket compared to instances of company-wide piracy. That means companies are more likely to purchase Maya licences for their employees. That's why Autodesk pushes so hard to get their software into schools.Ī graduate who only knows how to use Maya will look for a career using Maya - not Blender. The reality is that students are bound to eventually pay for an Autodesk product at some point in their career. As far as I know, standard 3D file formats don't generally include information like whether or not they were exported by a student version of a specific piece of software.Įven if a game were published with student-version content, I'm pretty sure Autodesk doesn't have a task-force picking through games and hunting for Maya files exported by students. obj, etc.) from whatever tool you model with and import that file into whatever game engine you happen to be using. Generally speaking, you'll export a universally-supported 3D file (.fbx. Of course, it's not standard to use raw Maya files in games. In fact, if you were to open a Maya Ascii (.ma) file with a text-editor like Notepad, you'd find that your entire scene was saved out in readable code, including a line that associates the file with a specific version of Maya. mb) the information is stored inside that file. ![]() Whenever you save a native Maya file (.ma or.
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